“What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?” – Sara Corbett, The New York Times
The next issue of The New York Times Magazine features a story on video games in the classroom and the role that games are playing or can play in the learning experience.
It seems like the discussion of games, their educational potential, and their role in how students can learn and how educators can educate keeps swinging back and forth. This new article touches upon many of the same points of concern and questions that have frequently been considered when the idea of introducing games into curriculum come about.
Certainly, elements of gameplay can present numerous learning opportunities – perhaps the very notion of interactivity and engagement suggest an investment by the individual, which invariably will lend itself to some sort of learning or enhancement of a skill or understanding. However, it seems that when you’re trying to ‘justify’ the educational value of games (and then there’s the whole argument of the kinds of games you’re talking about, how many people are involved, etc.), you can almost always come up with something. You’re learning time management skills, developing negotiation tactics, offering opportunities to practice and build on knowledge of a content area (think: war games, serious games, simulations, so forth).
I’m not sure there is a right or wrong answer to whether or not video games should (and I use ‘should’ loosely) brought into the classroom. However, many of today’s students engage, interact, and participate in such dynamic, interactive experiences through game-playing environments, it might make sense to bring some elements of games (or in this article’s focus, video games) to the overall learning process and see how it fits into institutions’ and society’s learning goals for today’s students.
Article:
http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=2&hp
Tagged: children, classroom, education, teaching, video games


